A downloadable game for Windows, Linux, and mobile (android).

You got a ship with unlimited bullet  , you know what to do !!!

You can checkout the OST here link

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update:

24/01/2024 : - visual update , bugs fixed(one enemy ship is  supposed to be invulnerable only when the shield is on . other minor bugs also fixed)

- Add healing system the ship heals if it's not hit  for a short moment.

QUICK, SIMPLE, CHALLENGING:

Action-packed, adrenaline-fueled. In this particular shmup game, 

players embark on a thrilling journey through seven levels filled

 with intense action and challenging boss battles. Each level is 

accompanied by a stunning soundtrack that seamlessly blends

 traditional Japanese melodies with modern style, creating an

 immersive and high-energy (really high) experience.

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HOW to PLAY

TAB = change weapon 

SPACE = shoot

ARROWS = movement

P = pause

F11 = Full Screen/windowed

+ Controls fully customable in "control" option including joysticks.


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+ First level is fully playable as a demo on the browser.

+ Autosave after level completion and autoload on startup

 (you can use "new game" to reset the save if you want to)

Twitter here

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Credits

thanks to  :

My brother for helping with the soundtrack(really amazing work)

@danielsoundsgood  Free Laser Weapon Sound Library

to all the people that provided feedbacks or suggestion 

Sound Effect from Pixabay

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

Cosmic_Flood_V7_WIN.zip 57 MB
Cosmic_Flood_V7_linux.zip 58 MB
Cosmic_Flood_V7_Android.zip 67 MB

Development log

Comments

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This game is on a good track. It accomplishes most of the things that a schmup has. It has a nice atmosphere too.

In a gameplay perspective I think there are some points that, shall they be improved, would make for an awesome package.

- Enemies always shoot at you, but giving them custom shooting patters (other that the bullets that explode and spread) would give them more personnality and also a chance to the player to show his expertise.

- Rather than giving the player all the weapons at the start, you could make them appear as power ups.

- No healing + unforgiving enemies make for a time limited rather than a skill-limited experience. By increasing player ship responsiveness and giving enemy ships attack patterns you will make the player feel he is in control.

Keep up the good work!

thanks for the feedback, just fixed some bugs to be updated soon ,then i will focus more on the gameplay experience(already planned to lower the amount of bullets enemy shoot + i was thinking of the healing or adding more raw health to the player but  i dont want it to be so easy to beat tho )

i will do my best , thanks again

It is a game full of potential, faithfull to the premise to be simple and fun at the same time. My only point is the first stage is little standing because its background. Seeing the videos we see a lot of interesting scenes more action-oriented. I'd put one of them instead of this one. It'd call a lot of more attention.

Good luck, dud! I'm rooting for you and your work!

Hi , i see , just to be sure you mean the full background with planets or only the black/white stars in the background ?

Thanks a lot for the feedback it's helps a lot.

Yes, exactly that.

However, I see in your videos you got exciting action stages. The first feeling is very important. Why not replace on of those stage, maybe also including some of those weapon upgrade, as the stage to be shown in your demo? I believe it'd represent better your game.